We may appear quiet at times,and i had a lot of things planned for tonight, however it seems someone commented thinking we were dead, although I might prefer to choose campaign building over website management, I’ve taken some short time to explain one or two little things.
First of all, the new campaign poster as promised:

EDIT: It seems i failed to notice the super bright alpha channel on those lamps. I will fix this ASAP
Next onto some media:
First up we have a WIP model, as you may notice the statue is missing, soon to come don’t worry.

Some New updated rooms and re-worked models to breakable gibs.

To anyone who remembers this area from the trailer, the awful chairs have been replaced finally with newer ones 

Next up is our hybridphys explosion for our gauntlet event. To those of you who are not sure what i mean, its a animated phyics explosion similiar to dead air or no mercy gas station. Particle system still WIP (along with animation)

If you have a keen eye in this picture, you’ll spot a new (yet awesome) ammo model

Another sweet looking area

That’s all there is to say really, a lot of progress is being made getting rid of some older rubbish, perhaps some objects that need to be models rather than brushes, lighting updated, infected pathing improved and of course, gameplay.
Currently a lot of work going into the 1st and 3rd Map, so some more information on them soon, We are also currently waiting on L4D2 to see how the community splits, So far L4D2 plays very well, so If everyone is agreed, I’d love to start moving over, nothing says resident evil 2 more than a grenade launcher (error launcher for those cheaters out there)
Keep an eye out in the upcoming future for more information, along with a re-worked campaign introduction sequence and an additional map to help introduce the campaign. It’s safe to say you will meet an old friend from the FMV sequence and also brings to life a whole new chapter of resident evil that Capcom so foolishly threw away.